| Pit Schultz on Mon, 3 Jun 96 01:26 MDT |
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| nettime: _Wired_ Unplugged - Mark Dery |
"_Wired_ Unplugged"[*] [Copyright Mark Dery 1996]
_Wired_ is a Mighty Morphin PowerBook. Despite
editor/publisher Louis Rossetto's insistence that his magazine is
still reassuringly Gutenbergian, printed on "non-glossy, recycled
papers," the reader can't escape the nagging suspicion that _Wired_
is actually the shape-shifting android from _Terminator 2_,
disguised as a magazine.[1] Like the liquid metal T-1000, whose
"mimetic polyalloy" enables it to morph into "anything it samples
by physical contact," _Wired_ uses digital technology to "vacuum up
all references within the known history of mankind," according to
creative director John Plunkett, who in collaboration with his
partner Barbara Kuhr designed the magazine.
Equal parts corporate annual report and cyberdelic migraine,
Sharper Image catalogue and _The Medium is the Massage_, _Wired_ is
the limit case for postmodern technodazzle in graphic design,
pushing the eyestrain envelope to just this side of unreadability.
(It falls to magazines with a younger, fringier demographic, like
_Ray Gun_ and _Poppin' Zits_, to shatter the legibility barrier
into postliterate fragments.) Plunkett and Kuhr's design is meant
to communicate the sped-up, off-center whirl of late 20th century
culture, the cowabunga fun of surfing the Third Wave.
_Wired_'s logo and coverlines are printed in hot pink, orange,
and yellow fluorescent inks that simultaneously evoke neon
nightlife and the high-resolution color monitor. The four-page
introductory spread invites comparison to movie titles and
cinematic montage: a quote from one of the issue's contributors
unfurls across checkerboards, supersaturated color fields, and
resonant images from our collective memory (Walter Cronkite, happy
shoppers, mushroom clouds).
Immediately after the contents pages comes "Electric Word," an
eight-page barrage of newsbriefs and product reports whose layout
crosses the hard-edged geometry of Bauhaus design with the
stroboscopic editing and in-your-face camerawork of MTV: images
inset in colored rectangles float over blocks of prose, headlines
chop articles in half, and a gossip column set in type so small and
light it can only be read with a jeweler's eyepiece slices
horizontally across the entire section. "'Electric Word,'" says
Plunkett, is "where we've deliberately pushed as hard as we could
against the conventional linear presentation of information." When
many readers talk about the magazine, he notes, they're really
talking about "Electric Word"; it is there that _Wired_'s aesthetic
attains its sci-fi apotheosis, erupting through the body of the
text like some chest-bursting Alien.
Most of the feature articles that follow are presented in a
(relatively) straightforward manner, with about one notable
exception per issue: _Wired_ 1.1's notorious feature on the Otaku,
which ran sideways, with a sidebar running down the middle in a
purple stripe; William Gibson's cover story in 1.4, faintly visible
through hazy swaths of color and blown-up buzzwords; and, in the
same issue, my interview with Manuel De Landa and Mark Pauline,
drastically abridged to accommodate an eye-crossing spread laid out
like a checkerboard, with squares of prose hopscotching over
photos. [Conflict-of-interest disclaimer: the media bias police
will see score-settling in the last example; most will take it for
what it is---a subjective view of deconstructionist magazine
design, from the perspective of the body (copy) on the operating
table.]
Because _Wired_ is an unabashed commodity fetish that delights
in the play of images across its glossy surface, it invites the
throwaway critique that it is _nothing_ but surface. This mistake
has been made before, in the denunciation of cyberpunk SF as
"literary MTV" (George Slusser), the dead end of postmodernism's
obsession with texture and quotation. In _Wired_'s case as in
cyberpunk's, this reductionist write-off is too easy. Langdon
Winner, a penetrating critic of technoculture, revealed an
uncharacteristic blind spot when he dismissed _Wired_ as vapid
technophilia, wrapped in seductive packaging. "For those in the
middle of a cyborgasm," he wrote, in _Technology Review_, "there is
evidently little need to think."[2] Reading Winner, one senses an
implied causality between _Wired_'s supposed vacuity and its
"surrealistic images in Day-Glo colors" and "jumbled mix of
typefaces."[3] There is a hint of puritan censoriousness here, a
deep-rooted distrust of flamboyant display and Dionysian abandon
that makes strange bedfellows of moralists on the left and the
right. Winner's charge that cyberzines such as _Wired_ are
"cyberpornography," "bombarding their readers with pure sensation
for sensation's sake," resonates sympathetically with conservative
calls for the exorcism of '60s libertinism.
On the contrary, I would argue that _Wired_, far from being
depthless, is dense with ideas. Indeed, it has become a bully
pulpit for corporate futurists, laissez-faire evangelists, and
prophets of privatization. In 1.5, the futurist Alvin Toffler
bemoans the fact that the shortsighted U.S. is airdropping food
rather than fax machines and camcorders in the former Yugoslavia,
and that Washington is concerned with ho-hum Second Wave issues
such as the decaying urban infrastructure when it should be paving
the Information Superhighway. In 1.4, George Gilder, an apostle of
info-capitalism, reweaves the threadbare myth that in the near
future, when each of us commands the googlebytes of a
supercomputer, economic and political power will be magically
redistributed. (This cherished article of cybercratic faith
underwrote Newt Gingrich's so-called "Let Them Eat Laptops"
speculation that perhaps the government should provide "the poorest
Americans" with laptops---after it has unburdened them of frivolous
entitlements such as Aid to Families with Dependent Children,
presumably.) And in issue 1.3, Peter Drucker, the Moses of
management theory, reprises the corporate-friendly refrain that
since our post-industrial culture runs on information, the blue-
collar worker is obsolete---a joyful noise to managerial ears in an
age of outsourcing and downsizing, but bitter music to former
laborers, now consigned to the subsistence wage purgatory of the
service industry. No matter, consoles Drucker disciple and
corporate futurologist Peter Schwartz: "massive
unemployment...became the fertile ground in which Silicon Valley
bloomed."[4]
In the silicon social Darwinism ostensibly popular with the
33-year-old, 81k-earning male who is _Wired_'s typical reader, the
evolutionary race goes to the wunderkind "small player" enshrined
in computer industry myth (Bill Gates, the two Steves who founded
Macintosh); the unskilled and the de-skilled masses are stampeded
in the mad rush to the millennium. "Tofflerism-Gingrichism,"
asserts Hendrik Hertzberg in a recent _New Yorker_ essay, is not
unlike Marxism-Leninism in its "worship of technology," its "know-
it-all certainty," its "scientism," its "'revolutionary'
rapture."[5] There is, he notes, a "similar exhilaration that
comes from being among the select few to whom the mysteries and the
meaning of history are vouchsafed...a similar patronizing contempt
for those who don't 'get it' and are therefore fated to be swept
into the dustbin of history."[6]
It does not follow, however, that the party organ of
Tofflerism-Gingrichism recognizes a family resemblance on the Left.
_Wired_ makes no pretense of ideological balance---Winner and other
left/liberal critics of smiley face free-market futurism get no
airtime in its pages---and its heady vision of a high-resolution,
broad-bandwidth future is dangerously myopic, blind to
environmental concerns, race relations, gender politics, and labor
issues. But, misbegotten though many of them may be, there's no
dearth of ideas in _Wired_.
Moreover, though it sometimes drowns out _textual_ meaning,
_Wired_'s visual cacophony reverberates with meanings of its own.
In fact, its design embodies its editorial ideology, prepping what
Marshall McLuhan called Typographic Man for his millennial
metamorphosis into Homo Cyber, reconciling 21st century
cybercapitalism and countercultural rebellion. Not for nothing is
McLuhan listed as "Patron Saint" on the magazine's masthead: in
_Wired_, the medium is the message.
At the same time, _Wired_ inverts McLuhan's theory of "rear-
view mirrorism," which states that the content of each new medium
is the medium it superseded (early movies emulated stage plays, for
example). By contrast, _Wired_'s "cyborgasmic" graphics are a
computer simulation of things to come; Plunkett and Kuhr wanted the
magazine to look "as though it had literally landed at your feet as
a messenger from the future."
But there are ironic quotes within quotes, here. _Wired_ is
also always telegraphing its own putative obsolescence by harking
back to the Gutenberg Galaxy: its square spine, coated cover, matte
paper stock, book size, and Bodoni-esque Waldbaum serif typeface
(evocative, says Plunkett, of "the Renaissance, the first full
flowering of what printing presses could do") all say "book." The
"messenger from the future" arrives wrapped in the legitimating
mantle of Gutenbergian authority.
Again, larger issues are reflected in the mirror finish of
_Wired_'s design. Its aesthetic of overt manipulation---of
"overdesign"---is the graphic equivalent of the opening sentence in
Gibson's _Neuromancer_, "The sky above the port was the color of
television, tuned to a dead channel." Abandon nature, all ye who
enter here: both Gibson's world and _Wired_'s remind us that
technology is transforming our environment into a profoundly
denatured, digitized---and, increasingly, corporate---place.
"Electric Word"'s incredible shrinking articles and ever-expanding
images enact the much talked about televisualization of print
media---an especially alarming trend in the U.S., where literacy
rates are declining, growing numbers of cities are one-newspaper
towns, and two thirds of the citizenry claim to get "most of their
information" from television.[7] Simultaneously, the deluge of
information that overwhelms the _Wired_ reader springs from the
received truth, in cyberculture, that we are the "Third Wave
people" imagined by Alvin Toffler, "at ease in the midst of [a]
bombardment of blips," accustomed to gulping "huge amounts of
information in short takes."[8]
Ironically, _Wired_ dramatizes the extent to which our notions
of rationality and critical thinking are still configured by the
written word. Metaphorically speaking, _reading_ _Wired_ causes
"simulator sickness"---the nausea experienced by cybernauts when
perceived movement, in a virtual reality, is not matched by a
corresponding disturbance in the inner ear. Its articles require
readers even as its design yearns for inhabitants: _Wired_ is a
magazine that went to sleep and dreamed it was SimWorld. Plunkett
and Kuhr's aesthetic approximates the sensation of bodily immersion
familiar from video games and techno-thrillers, where warp-speed,
gravity-defying flights through cyberspace, seen from a computer-
generated POV, offer gamers and moviegoers a taste of cyborg
vision. Miming disembodied hyperkinesis, _Wired_ simulates a
simulation---the immersive virtuality promised by a recent NEC ad,
which declared, "Everything you know about multimedia is about to
change. And fast. Call it 'virtual reality' if you like, but
before long you'll actually be able to step into magazines...Images
and words will surround you. You'll be able to control, even
touch, what you see."[9]
In the terminal worlds modeled in _Wired_ and the NEC ad, the
written word is vestigial---an evolutionary remnant of print
culture. Intriguingly, Plunkett and Kuhr's attempt to cyborg the
obsolete body of the text or jettison it altogether parallels the
corporal politics of cyberculture at large, where the body is
surgically remade in the image of posthuman media fictions or
reimagined as dead "meat" to be transcended through neo-gnostic
technologies such the roboticist Hans Moravec's popular fantasy of
"downloading"---mapping our minds onto computer memory and thereby
rendering the flesh superfluous. _Wired_'s deconstructionist
design completes the circuit begun by Mary Shelley's monster---the
original exquisite corpse, an anatomical cut-up who prefigured a
body of 20th century experiments in textual surgery, the best known
of them by William S. Burroughs, a disgruntled former medical
student whose corpus is in one sense a Ripper-esque assault on the
text, a logocidal attempt to "rub out the word."
Enacting the world-view of a postliterate, digitally
disembodied culture, _Wired_ begs the obvious, on every page: What
are all these the _words_ doing here, like some troublesome corpus
delicti that can't be disposed of? As a millennial artifact,
_Wired_ impels us, unavoidably, toward questions of critical
significance: Can literary content be disembodied and reincarnated
in a post-linguistic, purely graphical form? More profoundly, is
the centered, bounded self, which McLuhan argues was a product of
print culture, fated to liquefy into a polymorphous perversity like
the T-1000? Reading _Wired_, we feel ourselves beginning to morph.
- 30 -
Mark Dery (markdery@well.com) is a cultural critic. He edited
_Flame Wars: The Discourse of Cyberculture_ (Duke University Press,
1995) and wrote _Escape Velocity: Cyberculture at the End of the
Century_ (Grove Press, 1996; http://www.well.com/user/markdery/).
His monograph, _Culture Jamming: Hacking, Slashing, and Sniping in
the Empire of Signs_ is part of the Open Magazine pamphlet series.
Notes
[*] Copyright Mark Dery 1996; all rights reserved. No part of this
essay may be reproduced or transmitted, in any form or by any
means, without the prior written permission of the author, with the
exception of brief quotes in reviews, printout for personal use, or
nonprofit information exchange between interested parties.
[1] Louis Rossetto, "Get Wired (Monthly)," _Wired_ 1.5, November,
1993, p. 12.
[2] Langdon Winner, "Cyberpornography," _Technology Review_,
February/March, 1994, p. 70.
[3] Loc. cit.
[4] Peter Schwartz, "Post-Capitalist," _Wired_ 1.3, July/August
1993, p. 82.
[5] Hendrik Hertzberg, "Marxism: The Sequel," _The New Yorker_,
February 15, 1995, p. 7.
[6] Loc. cit.
[7] Bill McKibben, _The Age of Missing Information_ (New York:
Random House, 1992), p. 18.
[8] Alvin Toffler, _The Third Wave_ (New York: Bantam, 1981), p.
166.
[9] Quoted by Jordan Crandall, "Fucking Screens: Notes Toward a
Diagram," an essay published and distributed on February 25, 1996,
via the electronic mailing list Nettime.
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